1. The dark biome (The Single Cell Landscape)
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I was going through the concept art on the Subnautica wiki and found an interesting piece of art that I think would make a great biome for a future update.
2. Cut Content (Subnautica)
The Biome Eggs are cut items in Subnautica. It is unknown what they would've ... A single sinkhole exists within the Inactive Lava Zone known as the Lava Pit.
This page serves to chronicle any significant content that was cut from the final version of Subnautica. It features multiple cut tools, base structures, creatures, and items. All content is either unused and spawnable or removed. An unused version of the Alien Data Terminal with a more cyan hue. Where this would have been located is unknown, although it can be assumed that it would have functioned identically to the Orange and Green Terminals. An Ion Cube Matrix is a piece of technology that wa
![Cut Content (Subnautica)](https://i0.wp.com/static.wikia.nocookie.net/subnautica/images/b/b0/Precursor_Computer_Variants.png/revision/latest?cb=20170116161223)
3. Concept Art | Subnautica Wiki - Fandom
Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.
Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology. The main concept artists for the original Subnautica were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars, series as well as several other outsourced artists. For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has draw
![Concept Art | Subnautica Wiki - Fandom](https://i0.wp.com/static.wikia.nocookie.net/subnautica/images/0/04/Pat-presley-sn-alienseav2.jpg/revision/latest/scale-to-width-down/1200?cb=20170108173527)
4. Mods of the month at Subnautica Nexus - Mods and community
This single station can fabricate anything, works with modded items and ... cell. 2 Votes. Ion Kyanite Battery and Power cell · Crafting. Uploaded: 26 Oct ...
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![Mods of the month at Subnautica Nexus - Mods and community](https://www.nexusmods.com/Contents/images/og/default.png)
5. Top mods at Subnautica Nexus - Mods and community
This mod allows you to craft resources from various different types of fish that you will find in the game. The following recipes are presently available.
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![Top mods at Subnautica Nexus - Mods and community](https://www.nexusmods.com/Contents/images/og/default.png)
6. Subnautica: How To Survive The Blood Kelp Biomes - Game Rant
The Northern Blood Kelp Zone is far larger than the Blood Kelp Trench and can be found at coordinates -988 -379 -546. It is north-west of Lifepod 5, north-east ...
Subnautica's Blood Kelp Biomes hold valuable resources, but dangerous predators lurk here as well. Here's how to stay alive.
![Subnautica: How To Survive The Blood Kelp Biomes - Game Rant](https://i0.wp.com/static0.gamerantimages.com/wordpress/wp-content/uploads/2022/01/Subnautica-Blood-Kelp-Biomes-Guide-Cover.jpg)
7. Regarding the map - Microbe Stage - Thrive Community Forum
Feb 25, 2022 · I would also add a Hadal Cold Seep biome patch. Which would be the deepest point you could go. As wells as a shallow-sea hydrothermal vent biome ...
It’s very jarring to me that a game so in-depth as Thrive has the map that it has. Don’t get me wrong, it works and it’s decent enough but I really think making it much harder to get through the areas (Not just mutating) and a lot smoother instead of the click of a button would make the experience much more immersive. (Which I adore, by the way) Maybe making the areas all connected in a big single area would make it better but that’s a huge undertaking. Not really a complaint, just saying it tak...
![Regarding the map - Microbe Stage - Thrive Community Forum](https://i0.wp.com/thrivecommunity-uploads.b-cdn.net/original/1X/5a4b9af8b68da4d8bdeed421f7062bb67a4ed7cc.png)
8. Abyss - Official Calamity Mod Wiki
The Abyss biome, as viewed on the map in a large world. ... "While there are many sightless crevasses in the deep sea, this one is a unique geological marvel.".
"While there are many sightless crevasses in the deep sea, this one is a unique geological marvel."
9. Recent Discussions — Unknown Worlds Forums - RSSing.com
... Cell, 1x Enameled Glass, 3x Lead) should require 2x Power Cells and 1x ... single power-cell slot on one wall, so they can keep whatever modules are ...
You got a suggestion? That's great! But, not everyone's suggestion is big enough for an entire post dedicated to it, so if you have any that aren't too big, just post them here and I'll add them to the list and credit you! (I'm now basically adding in most suggestions, just no entire maps or whole new dlc's)