Volunteering at Scouts is changing to help us reach more young people
Volunteering is changing to help us reach more young people
Volunteering is changing at Scouts. Read more
Get hearts racing with this fast-paced traffic light warm up game.
You’ll need
- Something red and something red (optional)
- Cones or markers
Before you begin
- Use thesafety checklistto help you plan and risk assess your activity. There's also more guidance to help you carry out yourrisk assessment, including examples.Don’t forget to make sure all young people and adults involved in the activity know how to take part safely.
- Make sure you’ll have enough helpers for each team to have one. You may need some parents and carers to help if you’re short on helpers.
To watch in full screen, double click the video
Setting up the zones
- Set up a start zone and finish zone at opposite ends of the space using cones or other markers.
Play the game
- Mark out a starting line and finishing line.
- Choose one person to be the caller. The caller should stand on the finish line.
- Everyone else needs to stand on the starting line. Their aim is to tag the caller without being caught.
- The caller should face away from the group, so they can't see them. They could close their eyes.
- With their back turned to the group, the caller shouts ‘Green Light’. Everyone should move towards the finish line to try to tag the caller.
- After a few seconds, the caller should shout ‘Red Light’, then turn around quickly. Everyone must immediately freeze or stop moving.
- If any players are spotted to be still moving when the caller shouts ‘Red Light’, the caller can point to them and they must go back to the starting line to begin again.
- The first person to tag the caller at the finish line wins.
- They become the new caller and play starts again.
Reflection
Take the time to think about what you did and why – you’ll be amazed at what you learn.
Try out a quick, active reflection from our reflective toolkit to lock in the great things you tried and learned in this activity.
Safety
All activities must be safely managed. You must complete a thorough risk assessmentand take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always getapproval for the activity, and have suitablesupervisionand an InTouchprocess.
- Active games
The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed. Take a look at our guidance on running active games safely.
- Try to play with a moving finish zone. You could move the area every three light changes so that everyone has to run in a different direction.
- You could change the way everyone moves. Can they hop or jump when the green light is showing instead?
All Scout activities should be inclusive and accessible.
Why not continue the session with some athletics activities and work towards the Athletics Activity Badge?
The Scouts
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